using UnityEngine;

namespace Assets.Scripts.GDK
{
	public class gdk_messageLayer : gdk_baseLayer<gdk_messageLayer>
	{
		public override bool isMask()
		{
			return false;
		}

		public virtual void hideAll()
		{
		}

		public override void show(GameObject item)
		{
			base.show(item);
			gdk_utils.FideIn(item, 0.5f);
		}

		public override void hide(GameObject item)
		{
			gdk_utils.FideOut(item, 0.5f, delegate
			{
				base.hide(item);
			});
		}
	}
}
